Hello! I’m try to make a realistic portrait of my father, I’m learning in the go, so much of the tools I’m using, are the first time. So probably I’m doing things the hard way and I need help to find better or simplest ways.I’ll use this post also to make like a external memory of my journey from a beginner in blender, to a confident user (hopefully). I’m using exclusive blender, (some gimp)
I’ll post some of the last renders here and then in the comets some of the things I have done (maybe some one find that useful)Then in the comments, I try to go thru all the parts of the process:
Sculping: Nice and easy! blender is fantastic!!!
Remesh: Try to make a mesh so I can animated later.
Eye making: thanks to César Salcedo: https://www.youtube.com/watch?v=n0r0UnaIK_Y
Hair (why why why it is soooooo hard!!!) Many many different hairs in one person!!!
Bump mapping: I use cycles in blender for this, view-port in real-time, with texture painting is a feature coming to blender, so I’m using the last build (it crash from time to time)
Skin texturing: I paint directly in blender.
Materials: I have to work more on that.
Rigin: No started yet
Animation: No started yet
Renders: Compositor, Lights, Camera settings