Realistic skin texturing

Hello everyone!

Today I finished a realistic skin texturing tutorial in Substance Painter and I rendered it in Blender 2.8, I think it looks good, although I have not figured out how to use a few of the maps in Blender yet, like the cavity map, I tried different ways, like microdisplacement, but nothing looks good so far!

I will try to do the same in Blender, but the texturing tools are very primitives IMHO, but I am sure it can be done!


3 Likes

Looks great!
Did you tried to mix the cavity with the color map? That should be the right setup.
Or maybe when you have not seen that thread

But he didnt used the principle bsdf.

Hello schamph, and thanks for the reply!

I mixed the AO map with the color map, but not the cavity map, here is the node setup, it is a bit messy, but it is really simple to setup and it does the job for the most part, I really like the subsurf with Cycles!

1 Like

Here is a render with the cavity map and the node setup, it definitely adds to the realism IMHO!


1 Like

Very nice, It’s photo-real, to me - –

1 Like