Today I finished a realistic skin texturing tutorial in Substance Painter and I rendered it in Blender 2.8, I think it looks good, although I have not figured out how to use a few of the maps in Blender yet, like the cavity map, I tried different ways, like microdisplacement, but nothing looks good so far!
I will try to do the same in Blender, but the texturing tools are very primitives IMHO, but I am sure it can be done!
I mixed the AO map with the color map, but not the cavity map, here is the node setup, it is a bit messy, but it is really simple to setup and it does the job for the most part, I really like the subsurf with Cycles!