Redshift and Cinema4D Apple Metal version at C4DLive

Beginning Monday, April 20 Maxon will show:
https://www.maxon.net/en/news/maxon-news/article/maxon-to-host-virtual-nab-2020-on-c4dlivecom/

Apple Metal Cinema4D version:
https://www.maxon.net/en/news/maxon-news/article/future-system-requirements-for-cinema-4d/
It is interesting how the performance of the Mac Metal version compares to the Linux/Win OpenGL version.

and probably also Redshift Metal version. The question is if there will be Blender Redshift plug-in (Mac Metal version?):

There were rumors that Maxon (Redshift) and Otoy (Octane X) are waiting for proper graphic drivers in macOS:

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An Apple Metal viewport is going to make no difference to C4D’s abysmal object handling which is the main performance bottleneck. Metal or OpenGL C4D will turn any viewport graphics API into thick molasses.

Metal and Vulkan will bring performance over OpenGL only when the OpenGL driver is the bottleneck.

C4D’s viewport is one of the worst, in fact I can’t think of a worse viewport in contemporary 3d DCCs so I would temper any excitement about Metal making a tangible difference to the end user as far as the viewport is concerned.

If indeed the viewport in Cinema4D is so tragic, it would be extremely stupid not to take advantage of the situation when you have to rewrite it to the new API.

Dream on, Maxon can’t develop their way out of a wet brown paper bag.

The viewport in C4D is the most tragic of tragic viewports in both aesthetics and performance.

Again, even if Maxon fixed the object management bottleneck there would be no performance improvement over OpenGL other than the fact that Metal drivers may be better than the god awful MacOS OpenGL drivers. The bottlenecks in DCCs are CPU bound tasks not in the GPU driver.

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