I’ve been searching around but have yet to find a solution, basically I have a load of icospheres scattered on the surface of a torus, and I’ve converted them to mesh. I want to remove all of the overlapping geometry inside so I am just left with the outer surface.
So far I have used face->Intersect(knife) to create the edges where they intersect, and then remove doubles, but I can’t figure out how to select all the now unwanted vertices inside the object.
Any ideas anyone?