after sculpting with alpha textures, you’ll get some unwanted inflation, in zbrush you can remove it like this video (time stamped)
now i want to know if something like this is possible in blender, i’ve tried shrink wrap, reshape with multires modifier and shape keys but couldn’t get similar result and i know i can use normal map but that’s not what i want
Sometimes, I like to stack sculpt steps in Shape Keys…
It’s not that they allow subdivisions, or remeshes; but you can still control how much a certain shape key influences the overall mesh.
ok accidently discovered a method that is not perfect but it’s better than nothing, sharing this for people who are interested
copy the mesh and add multiresolution and subdivide, start sculpting details then apply the base after that add shrinkwrap and put it above multires and use copy of mesh as target