Oh middle one, and unlike Indigo (I know big difference) the color from the cube doesn’t seem to propagate (right word?) to the spheres.
I’m no indigo pro though, but I’ve started a render with roughly the same setup and the cube color showed up on both spheres and the floor plane. I used the default sky&sun thing since I never got any of the other options to work I’ll post it later just for comparison’s sake.
Yeah I agree, indigo seems to have good results but i find that in many unbiased renderers the colour bleeding (or you could say 'propagate:eyebrowlift2:) is a bit overdone. In most real life situations it seems to be very subtle…
of course, that could be the fault of the artists.
Unlike the Blender material settings indigo doesnt seem to support the whole “Ambient” feature, which would allow for “controlled” color bleeding. Or at least I think it would. Or did I not understand the concept of the indigo renderer?
True that… colour bleeding isn’t an exact calculation like caustics (or at least you can’t tell if it is.) I bet low-energy area lights pointing away from the object would have a similar effect…
You probably already know this but i’ll say it anyway for other peoplee reading this,
Yeah, its even better now that some of the svn’s have proper area lights now, instead of just area shadow casting lamps. If you disable the shadow, on the area lamp, and make it really short distance and low intensity, you can use 6 area lamps to make a sort of light box around the desired object causing colour bleeding, effectivly making the area inside emit it a very fait light, effectivly a fake sort of caustics
You should check out most of my works… Specially the latest ones. I always try to avoid AO or any sort of GI… I use Spots… tons of spots… I feel they give me quick control to get very specific things and still look pretty good for non GI. Look at this for instance http://blenderartists.org/forum/showthread.php?t=111845 … Thats just Spots there.
Ofcourse if you are going to render some “glass / shiny” stuff … you dont propably have choice but to go with proper raytracing. But i am more after “Film” stuff. So cant really afford that unless its baked.