so I got a Rokoko Mocap suit a few weeks ago and wanted to try it out I did the whole process of putting a model in Mixamo, rig it, and port the mocap data to the rig in blender and that’s all fine and dandy. but I mostly use game-ready characters that already have an armature and bringing it to Mixamo takes away the face rig and any other extra features that I would like to keep or in some cases if the model is wearing something heavy like a trench coat, Mixamo does not read the mesh correctly.
I’ll use Fortnite models as an example because most of their animations and trailer are done with the game models themselves and they use mocap for most of them. here is one with the raw fk rig from the game files
how would I go about retargeting Rokoko animations to this model? and keeping all the face and extra bones intake? if anyone knows how or any resources to how I can do it please let me know. thank you