I was wondering how they made displays looking so real in these typical motion-graphic reels.
Like smooth bokeh and moire patterns. But I figured out, that most of them are actually just filming real displays with their DSLR.
But this can’t be very hard in Blender right?
It actually isn’t and it’s quite fast to render. So why not going photoreal with displays too?
This is how it looks:
And this is how it’s done:
Tell me what you think!
(more pictures are on my Blog http://www.f-x-g.de/design/blender/rgb-display-shader/)