If I feel up to it, I may render this with high YafRay settings, to brighten up the blinders and smooth out the shadowing. Light is passing through the blinders, yet the ambient light is not reflected enough.
you might want to give the shadows a different color.
also when you talk about sun light your light seem to be
too much just white. put in some yellow. that might help.
also a mini tint of blue for the shadows might be good.
the ‘jelly’ (its jam man!!!) lids are too smooth, they need to be a little bumpy/distorted and although the light is low they would be better reflexing a little (Unless they’re not covered with shiny plastic like they are in UK)
When using Full GI (no Cache), at the highest res, I anticipated that the image would become too bright, being that the bouncing of light rays would be more thorough. So, I reduced the lamp’s energy level. Usually 20% decrease works for me, but not in this case.
7 hours to render on P4, 2.8gHz, with all unecessary external Windows programs disabled.
(NOTE: This is an old image. The one on the top of page 1 is newer)
I tried a few “fixes” with PaintShop, to correct the lighting, but it gives the image a “doctored look”, so I aborted that route. …but then again, if you like that kind of look.
Looking good. A couple of small points. Pepper shakers normally have more holes that salt shakers and one shaker should be rotated a bit so it is not at the same angle as the other. Also, venetian blinds have a heavy, thicker bottom piece to finish them off…kind of a rail where the string knots are tied off and hidden away. Very realistic otherwise. Keep it up.
Hey spin, the render is interesting, gotta tell you not exactly photoreal, but good. Maybe you can tweak the lighting a little, also using full GI will improve the image, you may wanna try a blue-ish light and a little volumetrics to give it a daylighty look.
garphic -> Thanks. I agree on the lighting and the full GI (which will probably take 8 hours to do). But what exactly is volumetric in Blender?
I made the Sun Light yellowish, as suggested by somebody, however I may need to create a few blue panels (outside of the window) to have some blue reflections, and maybe a blue lamp to give some glow from the outside.
Wu -> Thanks for the C&C. I did scan the Jelly Packets, but they looked terrible in Blender, so I had to re-draw them in PaintShop, with layers, to make them perfect. The rest of the textures are downloaded from the internet. Most of which can be found in my signature at the bottom of the post with the Soda Tutorial. I googled the place-mat and menu.
All images have been resized to fit this forum. Most of the originals are a few megapixels large.
The rest of the textures are procedural. Oh, there is one more image not seen. It is a huge concave plane behind the camera. It has the image of the interior of a real diner. I did this just to give the chrome lids on the shakers to have something to reflect.