Rigging nodes

That’s pretty much the idea, but instead of a float you’d use an integer with a max value of 2. (parent 1 = 0, parent 2 = 1 etc.)

“+1/8*2” I don’t know what this part means lmao

I believe so!

I have 4 IK/FK switches and 7 World/Local rotation space switches so that’s 11 switches total, and having them all shown at once is something that bothers me personally.
What I was saying is:

  • I select the left arm bones, and the “Left Arm IK/FK switch” pops up.
  • when I select the right arm bones, the “Right Arm IK/FK swtich” pops up, and the other switch hides.