hello i wanna know where did the eye lids bones disapear ? i didnt touche the rig or delete anything but theres no bones going from the eye centre to eyelid
i can tell they are contributing but i cant see them
cause the eye lid behave like they are there
they used to be like that on blender 2.8 i am using blender 3 and the rigify addon had a button that says update rig so i wanna know where can i find any documentation or so
Hi! The eyelid bones are the ones that shape the circle around the main eye bone. They use a “stretch to” modifier on the DEF (deformation) bones to stretch when closing the eyelid with the rigify controllers.
The left and right side of the image, with the red marks, are the root of these bones. When you close the eyelids, these bones deform vertically in order to close the eyelid. Cheers!
same layer but not same bones
and the eye lids are my consurn here everything is okay i just need to change the roation axis so they clos the eye following the shape not extending out
thank u i appreciate
the problem is i didnt know about this problem till i weighted and rigged everything idk how to regenerate the old one but keep the weights
i know there is a way to just regenrate but idk how exactly
ill check the link and see what to do
i know it does and i wanna know how to modify the pivot point so i can control the arc instead of it being human i made a stylized eye so idk if i go by shape keys and leave the eyes or try to find a solution as someone sugested me a post i didnt check yet so yea i will see