Roman fortress

This is the biggest project that I’ve ever made. It’s has been a real challenge in terms of time and knowledge. It all started in the last march and I’ve been dedicating a little bit of my time since the last 5 or 6 months.
It’s been inspired from the ingame models from the game Imperium III (FX interactive) which is a old game from 2005. Made on Blender and Substance painter.

more details in my artstation:


In case I forget again, here’s the link to the topic related to the working process that I followed on the Blender website

Link: Roman Fortresss

Nicely done.

really nice work!

I featured you on BlenderNation, have a great weekend!

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thank you! you too

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Absolutely Amazing! Keep up the good work!

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You’re #featured! :tada:

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oh wow, did not expect that, next time remind me to link my Instagram account , I always forget that xD

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Do it now and I’ll update the Instagram post :slight_smile:

IG User: @victorvraik

and thank you again!

I added you to the IG post and also to your BA profile because you still hadn’t updated it :joy:

Really excellent!

Very nice modeling and texturing. I love the SPQR touch on the artstation images. Have you thought about doing a 360 fly around animation. Maybe something kinda slow to give a sense of the size? How long did a single frame render take? If you need help rendering, I have a bunch of credits on Sheepit and could donate some to the cause.