Hello there! I’m here to present some of my latest creations. For the past few weeks I’ve been trying to create a huge scene on Blender based on the game called “Imperivm III: great battles of Rome” which is basically a RTS from the 2000s where you have a military camp from the faction or civilization you want to play with and well… you create troops and destroy your enemy before they do same to you.
I decided to go with the roman camp, the entirety of it and I’ve made 3 buildings so far. It has been proved to be quite a challenging project and the biggest I’ve undertaken so far and I’m still concern about the workflow and approach itself. Recently I decided to redo the entire project again since I was not aware of the memory usage of the scene, which at a certain point was impossible for my Graphic card (RTX 2070) to render.
I, nonetheless, feel a little bit lost; specially when it comes to the roof tiles. I’ve tried different methods (3d, array, textures and particles) but I am not entirely happy with the results. It consumes quite a chunk of memory and I don’t get the degree of imperfection that I want to achieve. Just impossible, how do you guys deal with that?
Btw, I am open to questions and suggestions!
Here be some pictures!