I decided to do a small animation project, but for reasons I don’t know, my chrome is coming out REALLY bad. I have had very good results on other meshes with the same material settings, but for some reason it comes out goofy when I apply the material to a slice from a sphere. All normals are facing the correct direction, and ‘auto smooth’ doesn’t seem to help. The picture renders with no artifacts when I use the blender default material. Shown render has no OSA, ray-tracing enabled, 90 percent quality.
[Edit] 2nd render has OSA 8, ray-tracing, 90 percent quality. Slightly modified center of orb.