Ruins on the Lake

Here is a landscape scene I made, rendered using EEVEE. I didn’t have a specific idea in mind for this initially. This started with an arch I made from a torus then it ballooned from there. Partially influenced by my experiences backcountry camping and the Lord of the Rings, which I am currently reading for the first time.

Final Render



Scene Breakdowns:

Sky Material (sunset picture credit:

Extra Info: I used the same image for the world background as well.

Arch Erosion

How I Made The Ropes

Cloak Cloth Sim

Extra Info: Add sub-d to mesh after cloth modifier to smooth out model. Apply the cloth modifier as shape key at your favourite frame if you are only rendering one frame to preserve state and shrink file size. Vertex mass affects how much wind force is required to move the cloth.

Landscape Model

Landscape Geo Nodes


I featured you on BlenderNation, have a great weekend!

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Thank you kindly, Bart :grin:

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