Main model done by archipack, from @stephen_leger
Scatter done by scatter 5 by @BD3D
Some trees made with the Groove 3D tree generator
Camera adjustments with photographer by @chafouin
These are amazing, great job! I been trying to work on my interior lighting, I always find it doesnt bounce as nice as in like Lumion or other engines, but your renderings are insane! Any lighting tips? I’m trying to avoid using area lights but maybe thats the trick?
I can tell you how I did it and my experience. I think you can follow photographer addon and @chafouin and I think he knows a lot and there is lot of info on the theread!
In this case I used a really simple set up with a Nishita sun on the environemnt, important is to undersatan the light is not magical even in real life, so some times as photographer does you need to use fill lights.
So mainly with the normal parameters of Sun and envrio you can set your exposure, if its too dark you can start to think on fill lights, alwas have in mind that for a less noisy image is better more light bouces inside.
Hey thanks for the reply, I was always using HDRs for my enviro and just recently stumbled across the Nishita system, I will push that a bit more thanks!
Great lighting! You didn’t use just one single project file for the interiors and the exteriors, right?
I am asking because I often have projects requiring interiors and exteriors and I always question whether I should keep them seperate and link them, or have just one big project file?
@digiHugo thank you! This is just my opinion but for interiors I almost never use HDRI, it could be more tricky to get good samples inside plus on interiors the light will be 80% bouncing from what you have inside, for exteriors is a bit different, anyways I only use HDRI for quick test.
To be honest this was solved a bit on the go, I have started with the exteriors, send them to the client, and in the meanwhile started with the interiors, I finish them an then I have splitted files, and Linked the interiors furnishing on the exterior file.