Hi guys just want to share with you my last commercial with blender 2.79 and Luxcore 2.1 . the 3 daylight Bedroom and living room was clean under 20 – 30 mn with A GTX 1080ti or (R9 390 + 7970) The night bedroom render took 3 hours with bidirectional engine on i7 8700k . No HDRi for all render just sunsky setup.
thanks you mate ! but if want my opinion : i will be very happy to see a work from a talented Artists like you on the new engine. I’ve seen your commercial work recently with lot of furniture and this dark green shiny wall.
really quality job !
If I had to give any focused critque
I guess there’s a little bit too much glossiness on some surfaces.
And overexposed pathces on the carpet.
Anyway awesome ! (really had to focus to even get from impressed to critical )
“”“Working artistically “”” some image of what you mean ?
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
17
With “PBR”, you probably mean the “disney” shader or “principled” shader, which LuxCore does not support yet.
In general, PBR just means “physically based”, which of course all shaders in LuxCore are.
You can also use so-called PBR textures e.g. from substance, but the shader setup is currently a bit more complicated than just plugging them into a principled bsdf node.
Note that the direct light cache is still very new and in alpha stage, not finished yet.
I mean do you have a preferred renderer for different types of work? For example, Cycles might be better for interiors while Lux might be better for animations.
Almost certainly the other way around. Cycles is intended to primarily be a performant animation renderer. Some of the decisions that have been made regarding quality vs speed back that up.
Luxrender used to be more true to reality but considerably slower, with core it is becoming slightly less realistic (dropping spectral sampling etc) but considerably faster.
On the spectrum, Cycles is close to the animation/fast and innacurate end, while Luxcore is more neutral.