Geo-Scatter - 5.4 Scatter Groups

Season 2 Update

Performance Increase

Operators such as Boolean curve, Multilayer painting influence attribution, displacement and Camera clipping got severe performance boost with demanding scenes.

This terrain with 5 particle system, 1.5 millions particles.
everything is extremely slow but even with 50 modifiers in the modstack, those Operators are still relatively Fast (from 120s before to 15s max after)

modstack below

New hide all particles operators

Way faster than turning all particle off by hands in demanding scene, if too laggy even for hiding the particles just search for this option

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we also got a nice render here
i’m almost sure it’s my assets

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