it will be even less user friendly than it is now. let’s face it.
assuming that a dedicated particle node for scattering will be made (and not the current motion graphic particle editor that will be ready for 2.82-83) users will have the need to know every parameters and set them + mixing them in the right order.
totally overkill just for scattering around some nature assets.
it will be even more slower and complex than before + will take more space