Hey there! I don’t really do a lot of still renders anymore, but I thought I could give this one a go since it kinda turned out to be an interesting character to develop further.
I was asked to come up with an image to promote the upcoming Blender Cloud HDRI library. I put together this character concept rather quickly (mostly due to kit-bashing assets from Tears of Steel for the tiny details), using one of the HDRIs as the only light source.
Nice imagination for this one ! I see a hard battle with a lot of guys like this after that
Btw, the texture looks very impressive. Well done, 5 stars for me
brus: Cheers! I actually recorded a full half an hour video walkthrough of this file, so I hope this explains how it was made. I’m going to publish it on the cloud soon, for free of course!
pafurijaz: The materials are semi- procedual; The actual surfacing is done with image textures, but the way they’re mapped is very procedual in the sense that it uses the pointiness value a lot. Most of the object actually have the same material applied. Again, the walkthrough explains that at some length.
finalbarrage: I only use Blender. For “serious” work I would have done a UV unwrap and texture painted it, this character only uses generic metal textures and some masking tricks. Substance looks awesome, but since Blender is my fulltime job, I am using it everywhere
Thank you all again for the comments, keep it up!
.andy