Sculpt Layers Addon

You can see here in the end how to erase.

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Oh, I see. I was wondering what that Create Modified Layer does :stuck_out_tongue:

Kind of weird that it’s separated into two steps, but hey, it works. Thanks!

It’d be nice if the mask were preserved when you click Create Modifier Layer. That way you wouldn’t have to redo the mask if you’re a dummy like me and do stuff in the wrong order. But I guess I’ll get used to it.

That’s because of multires limitations.

The layer mask cannot be preserved unfortunately. Just try to do masking and apply multires. The mask will be erased. That’s why it has 2 steps

Oh, I see. Well that’s ok. It’s not a dealbreaker or anything. :slight_smile:

Bspheres has an update. BSpheres Addon - #34 by mifth

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Any updates on this plugins development? Any luck getting the layers to autosave without clicking a button?

Also, I highly recommend keeping this thread reserved to the Sculpt Layers addon and post updates on BSpheres to another thread.

Hi Jaidec,
Unfortunately, I’m still busy with other addons. But good news is that next addons will be for you, sculptors.

The next update for the Sculpt Layers will be redesign of data. Then I’ll probably try to add a connector to ZBrush but that’s still an idea only.

No autosave yet, sorry.

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Thanks for the update on Sculpt Layers, glad to hear there is additional tweaks and features coming.

I also wanted to report a bug that I have found with Sculpt Layers 0.4.2 and Blender 2.93. It appears that using the Subdivide/Unsubdivide buttons in the addon to step up and down levels causes the data to disappear again. However, using the levels from the multires modifier seems to work perfectly now. Just wanted to give a heads up.

Thanks!

Thanks, could you please provide a file and steps to reproduce so that I could fix it?

Here’s a test scene that shows the bug. If you step up/down the subdivision levels inside of the multires modifier everything works, but if you step up/down the subdivision levels in the addon the details are lost (smoothed).

How I recreated it:

  1. Create a Suzanne
  2. Enter sculpt mode
  3. Add a multires modifier and subdivide
  4. Add a sculpt layer
  5. Sculpt (Changed proportions and added a crease)
  6. Save sculpt layer
  7. Step up/down subdivisions inside the addon

Blender 2.93.2 / Sculpt Layers 0.4.2
Sub_Bug.blend (2.8 MB)

Thanks!

I repeated all steps but all worked fine. Could you please record all steps and show the bug?
Thanks.

Here you go! Thanks again for taking a look at this.
Sub_Bug.mkv (4.5 MB)

Aaa I get you. When you press UnSubd then one layer is removed from subdivision.
SubD and UnSubd buttons are helpers only. For example, you are working on a head and you feel that you need higher/loweer resolution then you can use these buttons.

These buttons work as expected.

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Oooooh. I get it now! It is literally adding and removing subdivision levels but keeping the layers intact. This is a great feature! Thanks again for the help and clarifying the workflow for me.

it works in dynotopo too?

It does only if amount of points is always the same.

ok many thanks

Really awesome. I can’t wait to try it.
I guess it won’t work with relative detail in dyntopo. Will it?

So is my understanding correct that:

  • to add a new subdiv you use the SubD button in the SculptLayers (not the multires button) irregardless of what’s the current layer is (applied to all of them)
  • to remove the top subdiv you use the UnSubD button in the SculptLayers (not the multires button) irregardless of what’s the current layer is (applied to all of them)
  • to go up and down the subdivs you use the slider in the multires modifier and that again affects all layers
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