I updated this to work in blender.3.0 if anyone hasn’t gotten to it yet.
brush_quickset.py (22.1 KB)
I updated this to work in blender.3.0 if anyone hasn’t gotten to it yet.
brush_quickset.py (22.1 KB)
Cool, thanks!
Python: Traceback (most recent call last):
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\brush_quickset.py”, line 491, in modal
applyChanges(self)
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\brush_quickset.py”, line 320, in applyChanges
self.brush.size = newval
TypeError: bpy_struct: item.attr = val: Brush.size expected an int type, not float
location: :-1
Update to work with Blender 3.1
I haven’t tested it because I don’t know exactly what it does and how to use it. So please try it out and let me know if you still face any crashes.
brush_quickset.py (22.2 KB)
ok some numbers and a slider should appear when right click and drag in sculpt mode…
specifically these options
basically what this addon does is to replace the un-intuitive default shortcut of the brush radial size and strength…
ah if you want to test it you need to untoggle the keymap of the default shortcuts for this, so it can work properly in sculpt mode…
Do you see any errors in the console?
Edit:
Seems to be working
Traceback (most recent call last):
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\brush_quickset.py”, line 267, in draw_callback_px
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
Exception: Shader Compile Error, see console for more details
ERROR (gpu.shader): pyGPUShader FragShader:
|
47 | gl_FragColor = col;
|
| Error: C7616: global variable gl_FragColor is removed after version 420
Traceback (most recent call last):
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\brush_quickset.py”, line 267, in draw_callback_px
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
Exception: Shader Compile Error, see console for more details
Brush Quickset was updated for Blender 3.1. New Brush Quickset updates can be posted / found in this dedicated thread from now on: