ooh, thats normal, I cant place infinite metaballs to get an exact shape, so I approximate it using fewer but it results in this sort of artifact at sharp corners, but you can increase the quality so it uses more metaballs.
also for the line connecting start and end point, it doesnt affect the result, you can treat as if it was there I was just trying out a suggestion from @Fatesailor
Hey Jeacom, the latest version works very nice! The lasso does the work perfectly! Great work! Thanks!
I do think that two other things remain to be added for having the basics of the tool: the first is making the readiness of the tool constant. Thatās to say not having to click all over again to the āblob sketchā button for drawing a new shape. We click it one time and then we have it ready to sketch as many shapes we want. So that when we click āenterā and one shape is finished, we can begin drawing another shape without having to click again the āblob sketchā button. And when we want to come out of the tool we can do it just by clicking the āescapeā button on the keyboard.
And second, it would be good if the gizmo will appear in the midst of each newly produced shape automatically. This could make the whole process of putting every newly created mesh in the desired place very easy.
I think that the adding of those two functions will complete the base features that are needed for the tool.
Yes, now it is much better, there is no need to reactivate every time the tool. Now there has appeared a thin thread, however, between the two tips of the red sketch lineā¦ it is confusing, it is better not to have it at all.
Keep in mind, please, the gizmo issue: it is important to have it in the center of the newly created shapes. It would make the flow of modeling much more easy.
And it would be good to have a āsymmetrizeā button under the boolean buttons too. But this is secondary of course.
You must not abandon the add-on Jeacom, there can be so many features that can be added to it. Sculpt Tkt can be a very important contribution to the the sculpting side of Blender, apart from the work Pablo Dobarro does on it. Pablosās contribution is essential, no doubt, but the field is vast and there can be many other facets of the sculpt space that can be worked on. And after all, having many developers working on the various facets of the same tool space of Blender is not a bad thing at all.
I found the cause of the crash, unfortunately its not caused by the addon and rather seems to be a bug in the new undo system.
Now thats a bit disappointing because I canāt easily fix it, so basically if you do anything that could cause a new undo step while using this tool, blender will crash.
I suppose I could block all operations, but then we wouldnāt be able to navigate while using the tool.
Hello all its been a while. Appears that Object Brush Pablo was working on has been benched for the time being. Have not heard any updates of it since he posted his video. Not sure if you every got it to work properly in sculpt tools. If so that will be a fun brush to play around with. Hope all is well.