Set rotation of object to one of its faces - kind of unapply rotation

(Tedri Mark) #1

So I have a steering wheel for a car, but it has although it’s slightly angled upwards, its rotation is 0,0,0. Can I somehow select a ring of vertices and tell blender to set the object’s z axis perpendicular to that face?

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#2

Search for ‘Custom transform orientation’ or check this one: https://www.youtube.com/watch?v=ZG0k6oCkaas

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(jachtarfranko) #3

Rotafix makes it well …

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(Tedri Mark) #4

This looks like it should do the trick - worked on a simple cube, but didn’t work on my steering wheel, did some weird scaling and/or translation… I’ll give it another try and if I still can’t get it to work I’ll post the blend :slight_smile:
Cheers!

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