I have a circle of transparent textures, but no matter how much I change Blend Mode, the texture doesn’t look normal
Who knows how to make a transparent texture correctly?
I have a circle of transparent textures, but no matter how much I change Blend Mode, the texture doesn’t look normal
With the plane selected, lower the ‘Roughness’ value and increase the ‘Transmission’ weight in the Material tab. In Render Properties, check ‘Screen Space Reflections’ and below that check ‘Refraction’. Go back into the Material tab and under ‘Settings’ turn on ‘Screen Space Refraction’.
After that, you should have a nice transparent effect.
Here’s an example file: example.blend (946.4 KB)
If this does not answer your question, let me know.
I did everything as you said but it turned out this way
Maybe you’re using Cycles, it works best in Eevee.
I use render evee and
blender 4.1
Are you able to upload the file?
In your initial post there was the shader setup not fully visible, with blend mode set to opaque this of course would not be transparent… so it seems to be you are not knwoing what you do and more guessing… so i simply showed every extra which has to be set (even for the special case for enviorment reflections…)… and even in cycles…
Yes, I’m still not very good with materials and rendering.
But i need to insert 2D sprites. I don’t need them to reflect anything.
Too bad… one of those cases when blender crashes wehn loading a 4.1 file (not always…)…
I remember that sometimes an subsurface value of 0.0 makes a transparent Principle Shader un-transparent… (some driver problems on some systems)…
Blendr can o a lot… but
I’m sure that… not.
I don’t understand what you mean. What lines? The grey bars at the bottom?
I either have black lines or all objects that are close to the camera disappear