Setting a transparent texture for plane

I have a circle of transparent textures, but no matter how much I change Blend Mode, the texture doesn’t look normal




Who knows how to make a transparent texture correctly?

With the plane selected, lower the ‘Roughness’ value and increase the ‘Transmission’ weight in the Material tab. In Render Properties, check ‘Screen Space Reflections’ and below that check ‘Refraction’. Go back into the Material tab and under ‘Settings’ turn on ‘Screen Space Refraction’.
After that, you should have a nice transparent effect.

Here’s an example file: example.blend (946.4 KB)

If this does not answer your question, let me know.

I did everything as you said but it turned out this way


I need the 2D sprite to look like the original and not have black lines.

Maybe you’re using Cycles, it works best in Eevee.

Hmm…

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I use render evee and
blender 4.1

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I don’t really understand the answer
But I have a set of simple planes lined up in a line


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Are you able to upload the file?

Fille
collage.blend (1.5 MB)

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In your initial post there was the shader setup not fully visible, with blend mode set to opaque this of course would not be transparent… so it seems to be you are not knwoing what you do and more guessing… so i simply showed every extra which has to be set (even for the special case for enviorment reflections…)… and even in cycles…

Yes, I’m still not very good with materials and rendering.
But i need to insert 2D sprites. I don’t need them to reflect anything.

Too bad… one of those cases when blender crashes wehn loading a 4.1 file (not always…)…

I remember that sometimes an subsurface value of 0.0 makes a transparent Principle Shader un-transparent… (some driver problems on some systems)…

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Blendr can o a lot… but

I’m sure that… not. :wink:

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Sorry didn’t notice.
File v 3.6
collage.blend (1.8 MB)

A lot of those glitchy problems came from a low clip start amount.
0.01


10

But how to set it up so that the Lines disappear into objects nearby and do not disappear?

I don’t understand what you mean. What lines? The grey bars at the bottom?

I’m talking about black lines

I either have black lines or all objects that are close to the camera disappear

Or make sure that the sprites in alpha blend do not change places