Support for SVG transform attribute is finally included in the shape key import add-on
You can now scale, rotate, translate and skew the grouped objects in the source SVG; the transformations will be applied to the imported paths and shape keys.
Also, Blender 2.8 compliant version of the add-on is uploaded to the repository.
Have fun! And do let me know if you come across any issues.
I donโt understand why SVG is not native to Blender, for sure it is the only format that never warps and is recognized by most free and commercial programs. Itโs probably misinformation about the true potential it offers, but I find it unforgivable that the open source community leaves it out when commercial programs use it and even recommend it for its notorious compatibility.
Being a diehard SVG fan, I agree with you one hundred percent. I also think itโs a pity that SVG specifications have not moved forward since their inception two decades back. The minimum one should have expected is: having well evolved SVG standards for 3d by now. It is such a simple, intuitive and yet beautiful thing.
Thankfully, Blender has got quite powerful APIs to work with Bezier curves and 3d transformations in general!