Hey folks. I just wanted to share something I put together over the weekend.
It started out as a mapping node with exposed inputs, but I ended up adding some extras for fun. Who knows, maybe someone will find a use for it. In the future, I’d like to add some additional types of mapping, as well as the min/max clipping functionality.
Feel free to use and abuse as you like.
UberMapping.blend (1.2 MB)
I recorded a short video explaining some of the features, but the audio kept cutting in and out… so enjoy a few minutes of silence!
And here’s a little before and after showing how the random function can be used to add variation to repeating textures.