Shift

i usually just start out with a plane on the very front of the hood and work around that. I just textured it red and black like this and it looks freaking sweet

just colors, or texture maps?

edit: can I see a wire or mesh?

here it is with textures and the wireframe

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Oh thats cool!!

Also save it as a .png for super clearness. :wink: but that’s great work! I can’t model cars to good. how did you get the shininess?

for the shininess…
just make a texture of the color you want and scribble a little bit of white over it in gimp. Then, in Blender, go to the UV Image Editor > Image > Realtime Texture Mapping > Reflection. I think It looks decent and you don’t even need GLSL to do it.

what do you mean scribble?

like this…

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ah, cool. heehee. scribbled. LOL.

I think I will model a really high poly version of this car for the cover of the game.

Here is some more progress on the Veyron. It is currently 532 poly. I just need to model the engine, wheels, and bottom of the car, then it will be done.

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Wow That looks cool!

Here is a render of the high poly Veyron so far. It’s really hard to model because of all of the seams in the body.

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Good work on everything so far!

thanks. It kinda sucks how bad the game is running right now. All I have is the car and ground (combined total of 1964 poly) and it is running at 70-90 FPS.
I guess this means I will need to make the landscape flat and low poly

Unfortunately people don’t like totally flat racing games, you can make hills without shooting the polycount through the roof.

Neat! I like it. What kind of landscapes are ypu planning to do?

i dont really know. the track that I modeled is an island, but I’m thinking about making an actual racetrack

Woah, that’s some nice looking car models :slight_smile: I look forward to playing it!

Also, the bugatti veyron looks sweet as! I wish I could model as good as you :frowning: (I am not very good at modelling at all). Keep up the good work!

I haven’t been working on it much lately, but here it is so far.

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Well, it looks nice, but why not make the game first and then the hi-poly renders after? :wink: