I’m currently working on a short film project. It will show the expedition of a japanese submarine : The shinkaï 6500 (it’s a real submarine that can explore very deep in the oceans).
To make it, I use principally blender. Sometimes I use Zbrush for sculpting organic things, substance painter and After effect. I thank sheepit I’m using for some renders.
For the moment, I finished the scenario and I did the shinkaï model. I modelled a tiger shark too that will have a little role in my film. I’m currently doing a lot of animating et rendering tests before to work on the final scenes and modelling some objects I will need for the film.
I’m not a professional and I’m working on it during my holidays (I’m a student, not in 3D). But I will do my best to end this exciting project.
This is an extract of my last work
The shinkai 6500 :
For the real scenes of the short film I will refine the movements and improve all the text effects.
I’m just searching the best camera angles, timing and musics for the moment.
The next scene will show the submarine exploring a rock in the deep sea. I will probably need to model some fishes.
I like your volumetrics with their particles. However, marine snow falls more slowly.
Do you use a real volume pass or do you just plan to blend the volume in add mode ?
I realized 1min20 / 3min20 of animation… but I want to show all at the end of the project.
My holidays are finished today. I am in the second year of medicine so that will be hard to work all days.
I think I can finish the movie before october… I will do my best !
Looks perfect! I’d be interested to know your compositing node tree, or which render layers you use and how you combine them. Is it all Eevee now?
The only small nitpick I have is the chromatic aberration, which I think you have set a bit too high. In the second picture of your last post, you can see at the propeller fairing that the magenta is shifted so much that it doesn’t even touch the white ring. Realistically it should be a smooth transition which is not feasible with the simple model of shifting the colour channels.