Well…what can I say? I got Inspired by a russian
at CGTALK that got plugged just for modelling a …screw…
I thought…what’s the big deal, that’s gotta be easy, right?
Well…uhm…took me longer than I though…I expected a
half hours work…ended up with 3-HOURS!!! Geeez…
actually, the screw tool (edit buttons) can be remarkably suited for this
these screws look very nice, and I don’t think the texture needs any work other than a slight variation in color, perferably in the corners and cracks. Perhaps ambient occusion can do this satisfactorly?
Bump, Rust ? Since when does it have be bumpy and rusty to be a screw ? Go down to Ace and you will see alot of screws aren’t rusty or bumpy and even if they are bumpy doesn’t mean they can’t be stainless or brand new. I say keep the screws the way it is now, but maybe up the raytracing. Besides those look like computer case screws which are never bumpy or rusty to began with.
Thanks everyone for your kind response, and your constructive criticism.
Much appreciated!
About artifacts, yeah…that is in fact a Blender problem. Antialiasing
where set to 16 x oversampling…Blender just can’t do any better YET…
but from what I’ve heard…it’ll be improved a LOT in the next release.
What we miss is the 3dstudio max equivalent of the setting “super-sample-textures”…that would also Anti-alias the
reflective areas as well as the object surface/corners.
There already are bump mapping, but Blender’s renders are WAY too
sharp (the infamous AA problem) no matter what size/value the
bump mapping is. This picture certainly is a major challenge
for the Blender internal renderer.
Yafray would simply use WAY too much time rendering this scene,
it’ll either never finish (due to hanging…I’ve seen Yafray hang on my
advanced scenes such as the “animation-table-room” I made
earlier. It froze for 5 days without continuing on 7 different computers!
So much for Yafray. Yafray is generally too slow unless you
edit your XML files and REALLY know what you’re doing there…
Maybe I’ll try this scene in it one day just for fun, but I guess it
have to be a “long” night when I’m doing something else
This is cool. I say the original on CGTalk yesterday. I think that you ought to either render it again with AO and angmapping, or post the .blend, so someone else can.
Give it a try in a recent testing build from the forum at blender.org - there have been improvements to the oversampling that should make a significant different for this image:
Hi again fellows! Thanks for the kind comments and
supportive criticism!
I’d like to render it with the latest build, but
unfortunately no-one has bothered to update
the LINUX-Build for AGES now…so I’m stuck
with 2.33a until someone comes up with something
else. (I really MUST learn to compile the darn thing some
time when I actually HAVE time)…
Right now I’m working on a COMMERCIAL project
USING BLENDER! So I might actually receive my
first pay using Blender (wow) Therefor I do not have
a lot of time to respond to everyone, but I read
everyone’s comment and you are ALL appreciated!