Thank you Mr. Sky. The replay system is an extremely modified version of this: https://www.blendswap.com/blends/view/84012 so all credit goes to Nicholas_A for the inspiration and initial ground work. Saving / loading / sharing hasn’t been implemented yet but it is very doable.
Rag dolls brings up an interesting decision that I have gone back and forth on since the beginning. If there is anyone out there with an opinion I’d like to hear it. I have very consciously decided not to use rag dolls up to this point and may never implement them. I feel like most games have over done falls. They happen way too often and the time to get back on the board gets really annoying. IRL 99% of falls/bails end up on your feet. I have a very rudimentary fall (offboard, on feet) system at the moment but I really have no idea how to realistically detect when falls should happen (other than hitting the ground when the board is flipping) and have been erring on the side of not falling. I will likely just have a few fall animations where you stagger a bit but remain on your feet. Skate and Destroy will always held a special place in my heart, but that’s not really the direction I want to go. If you want to see a really bad fall/rag doll system, play the Session demo
On the other hand, I’ve never made a rag doll before and want to. Some day I will get some time and mess with it regardless of whether or not will end up in the game.
Crazy maps are a main reason I started this project and so far has been the least successful aspect. It is beyond frustrating.
Again, thanks, your vids have definitely been an inspiration for me.