made a little video showing off the new menus:
Wow! Very impressive progress! I want to play!
It’s been about 6 month since the last public build. And now 3 years since the beginning of this project, we have a new build up. Please visit the website (also new) and check the blog post for more info or head straight to the downloads to grab a copy.
Thank you all for making this possible.
:spin:
Imma download it asap when i’ll be on wifi otherwise awesome progress @shuvit : )
Fred/K.S
Got a nice review of the game here and a bunch of people playing. Check it out if you haven’t! Working on getting another new build up.
And v0.1.2b released yesterday:
http://shuvit.org/grav/blog/v0-1-2b-release
http://shuvit.org/grav/downloads
Lot’s has been happening. I’ve been bad at providing updates on BA, but here’s some recent gameplay if anyone want to check out progress.
Vert skating is working (invisible colliders on ramps)
Ragdolls are working
and many, many other things.
Im Liking what im seeying buddy keep it up!
Fred/K.S
Lots of progress in the past couple of months.
I rewrote the replay system so it records bone positions instead of actions. This was a major limitation since the beginning. I initially wrote things to not blend animations due to this. Now with the new system I can blend. The process of rewriting the scripts for the current animations are done, then I can update the animations and add some new functionality. Here’s a quick video of my progress on the animation scripts:
very nice ! Are that MakeHuman characters ?
Thank you. Yes they are.
makehuman default model has rig problems around shoulders. You should try other rig on makehuman platform
I did a bunch of modeling this weekend. I needed to take a break and look at something pretty, so I threw this little park together real quick and recorded a stream:
Still trying to finish the new deck animations. Then I can start troubleshooting some of the issues that came up with the new animation code.
looks smooooth on the last stream man.
Great progress buddy looking forward to yr next Demo Update
Fred/K.S
bruh yall need to make shuvit keyboard compatible
nah
(10 characters)
Any thoughts for moving to upbge 0.3 eevee?
Shuvit is using Godot more consistently currently - so possibly on that engine.
Oh, nice
…