Siberian Tiger

After working on this project on and off for quite a while, here’s my Siberian Tiger Asset.
I’ve made it across different versions of Blender (4.5, 5.1 and the 5.3 alpha).
All the work was done in Blender, though I tried a bit of the texture painting in Krita. The fur was done with the old particle hairs (the geometry nodes hair curve system, quite frankly, scares me :sweat_smile:). I did try using geo nodes, but I kept running into problems and decided to proceed with what I’m a bit more familiar with. I will, however, face my fear for the next character I’ll work on. The rig was done with the Rigify cat preset with the addition of a few secondary controllers. I’ve learnt a lot while doing this project, and I still am, fixing more and more things as I go on.

A short turntable animation of the model:

Find some more here: https://www.artstation.com/artwork/gwRR6G
Here are some other test images, some of which are earlier renditions of the character:

Here’s another tiger I did just 4 years ago :sweat_smile:. I’m glad I kept at it and have seen some progress:

Any tips and pointers on what I could do better are welcome. I’m happy to answer any questions as well!

81 Likes

the renders look good!, Great poses!, for 4 years thats something to be proud of, lots of progression!

2 Likes

Thank you!!

2 Likes

supper great work !

2 Likes

Thank you!!

2 Likes

Holy smokes, that’s crazy realistic it’s like you put a real tiger inside Blender amazing work!:exploding_head:

2 Likes

Thank you very much!!

2 Likes

This is awesome :blush: it kinda reminds me of Far Cry 4

2 Likes

Thank you! I loved that game!!

2 Likes

this is so cool. did you you texture paint in krita? that will surprice me :sweat_smile:

1 Like

Yes, I initially began texture painting with Krita and a tiny tiny bit with the online photo editor, Photopea. I did most of the base coat color, stripe mask, and eye textures with both of these plus Blender. However, after a while I got bored of switching between software to look at the effect of every change and managing many layers in the files, so I decided to stick to Blender for the rest of the texturing process.

for future project, i suggest switching to substance painter, when i start blender i only use blender to make texture and i dont like another softwares. but after first try, it is the best program i ever used.

1 Like

I might try it one day. Thanks!

1 Like

I featured you on BlenderNation, have a great weekend!

1 Like

Thank you very much!!

This looks incredible, I love the realism on the fur.

1 Like

Thank you!!
It has 32 different particle hair layers, each with their own unique settings.

1 Like

nice job.
did you try some animation to see how the body deform and fur react ?

1 Like

I have not yet tried animation, but I did attempt to create extreme poses to try and see the limits of body deformation and fur.
I’m not that good at animation, but I have been watching some videos that will help out once I try it out soon.

Here’s another one:

2 Likes