After working on this project on and off for quite a while, here’s my Siberian Tiger Asset.
I’ve made it across different versions of Blender (4.5, 5.1 and the 5.3 alpha).
All the work was done in Blender, though I tried a bit of the texture painting in Krita. The fur was done with the old particle hairs (the geometry nodes hair curve system, quite frankly, scares me ). I did try using geo nodes, but I kept running into problems and decided to proceed with what I’m a bit more familiar with. I will, however, face my fear for the next character I’ll work on. The rig was done with the Rigify cat preset with the addition of a few secondary controllers. I’ve learnt a lot while doing this project, and I still am, fixing more and more things as I go on.
Yes, I initially began texture painting with Krita and a tiny tiny bit with the online photo editor, Photopea. I did most of the base coat color, stripe mask, and eye textures with both of these plus Blender. However, after a while I got bored of switching between software to look at the effect of every change and managing many layers in the files, so I decided to stick to Blender for the rest of the texturing process.
for future project, i suggest switching to substance painter, when i start blender i only use blender to make texture and i dont like another softwares. but after first try, it is the best program i ever used.
I have not yet tried animation, but I did attempt to create extreme poses to try and see the limits of body deformation and fur.
I’m not that good at animation, but I have been watching some videos that will help out once I try it out soon.