Simit & Tea

Traditional turkish bread with sesame & turkish tea.
Cycles Render, 500 samples. I hope you like!

110 Likes

Great render! As a Turkish guy, I approve the accuracy of this image :smiley:

6 Likes

Thank you! :slight_smile:

Really good. But you must decrease reflection amount a bit. Example:

7 Likes

Thank you :slight_smile: I used another reference photo.

@ibotpl Hey abi, outstanding quality😊! Really would like to see Behind the scene.

3 Likes

Some photos shoot with wax coating etc. You must pay attention. First I view image, I said good but little bit much reflected.

Thank you. :slight_smile:
What exactly do you want to see / know?

Everything i mean😉

Looks great to me!

1 Like

I like to make renders based on photographic reference and in this case my reference image had similar reflectivity. Thanks for your feedback.

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Thank you very much!

Your reflectivity a little bit much, not same.

Yes, a bit overdone when i look closely, but it’s a personal preference and it makes it look more crusty imo.

OK then!..

I could give an insight to the bread shader;

I used several maps as masks in the node-editor.
Baked out AO and Curvature maps. I also did texture painting to edit them.

AO map

Curvature map

Texture painted mask

Node-tree (procedural noise nodes and gradients working together with these maps)

Resulting Color / Roughness and Bump maps (all procedural)



Here’s the weight map for the sesame seeds (inverted)

And here’s the relatively simple light setup

If it’s of interest, i could make a short video tutorial about how to make the base-shape of a simit and sculpt the details.

10 Likes

:smiley::smiley: it is really great idea for videotutorial from start to finish.

I featured you on BlenderNation, have a great weekend!

2 Likes

Thank you!

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Not the whole process, but here’s how to make the base-shape;

18 Likes