simulating cat eyes (material) ?

I wonder how you can realize that reflection in blender, because i also never saw something light angular based like that. I hope someone can help me.

is this possible with the nodesystem?

Not sure what your question is. Are you asking how to make reflections in Blender?

well, its more like light angular/camera angular based reflections like cats eye have
what i’m asking for… i need this for animation, so simply fake the look is not really what i want…

Oh the effect that you get when you shine your headlights in a cats eyes. Gotcha. I don’t know of any tool in Blender for this (still there may be one) but you could use an animated texture that switches from normal to bright in 1 frame just as your camera looks at the eyes. Still it would have to be done manually.

there is an input material node called “camera data” - maybe someone knows how to use
that properly ?

@robo i didn’t make an animated texture so far, but sound not bad at all

There are all kinds of camera effects like blur and glare and things like that. What your talking about is complicated but you might be able to get it work without directly using the phisics engine. A detailed discription of the cause and effect might help you choose tools and materials. I’ve noticed that materials with hardnesses below 5 tend to glow in direct light.
Hope that helps.

You mean based on the camera angle? I don’t know if this will help, but there are things in Blender called “ramp shaders”
http://www.blender.org/development/release-logs/blender-234/ramp-shaders/
http://wiki.blender.org/index.php/Doc:Manual/Materials/Properties/Ramps

Not based on the camera angle but more illuminated all the way arround with low hardness settings. Direct light produces the best result. Very near the effect of raising the lum. Check it out. I think you’ll be surprised at how dramatic the effect is.

I wrote a topic about this, go check it out.

Yes it is possible - there are several options