Let me introduce the latest script I made called Skinify rig.
This addon skins an armature/rig with a basic mesh & automatically rigs it.
The “Base mesh” is a capsule type & suitable also for quick sculpt fun.
Tested with Rigify & Import .bvh Animations.
Add-on will be officially released with latest version of Blender but so far I share the preview version which can be downloaded directly from:
hi, this is just awesome, thanks so much, tested with rigify, it skins & rigs the fingers very nice!
Tested with bvh Importer & it skins the animation rig wonderfully.
Really a great feature set & so easy to use.
Thanks so much for building this.
some random thoughts:
way cool, awesome, great, superb, stupendous!
thanks so much, you sir did us all a big favor right there!
Yes, even delicate change can make a difference. This is why even slightly thickness change can cap the hole.
You can also try fix it manually by deselecting skinify option - apply Modifiers and after that, manually scale skin node with CTRL+A in Edit Mode. This way you can observe how mesh topology changes during rescaling.
If you don’t select the unwanted bone it also shouldn’t be drawn. Could you please tell what exact name of that bone is and what rig your character was based on? Thanks!