Slight gloss/shine artifacting on cycles render. Any tips on how to fix it?

Good evening, @tkpxo8! I don’t think I can type a long answer, but if you are using an image texture that maps to the Specular input of the Principled BSDF, take a look at this thread:

The root of the issues is a shininess vs. metalness workflow that has to be understood when using image maps for different shading components.

The shortest of advice I could think of would be to set your Specular value back to .5 and see if it gets any better. Let us know what you end up doing!