Hi, your idea is awesome :yes:
What I’m gone to advice it’s what I would do, I’m not saying that I’m right, or that Is the better things to do
The first thing you need is a ambient oclusion and/or shadows to give weight to the objects. I would also reduce the reflection on the table or make it more blurier… it’s too glassy you see, wood even with vernish looks more rough I think.
The secound thing is that you need to do a better texture maping in the hammer itself, the handle looks good; the cigarret it’s good, the tip of the match needs to be more rough. to rough it a bump map should do the trik. Add a noise texture on top the color one and make it afect only the bump by pressing ‘nor’ and adjust the ‘nor’ slider.
The third thing is that you need to make things “dirtier”, don’t exagerate but a litle of random dirt here and there makes all less CG. You can dirt your scene by aplying on top of the textures another texture with the “dirt”, actually model the “dirt” or, because this is only one image, you can simply paint it in a 2D paint program like Gimp.
For a final toutch you should play a little with the RGB curves node in the compositor to give it some ambiente color. You see… now things are a litle “white light only” and that bring us to CG stuff, but if you meticulosly add only the essential amount of color… it will make it look real. Don’t give it too much color or it will look CG again
On top of everything, still in the compositor you can add a circular gradient texture (white in the midle and black at the outside) in overlay mode to darken a little the corners and brighten the midle, to simulate what happens in the real film photo machines… but only a litle, no more then 0.20 value in the mix nodes or will look fake again.
That’s all, hope it helped somehow.
Your Idea is awesome, I’ll try to keep an eye… but when you finish it, please say something