SniperPro - UrbanMonkeyStudios

We have started a FPS game project based on sniping. To start with we are making the game resemble more of a standard FPS game, but later we will turn it into a realistic sniping game with real conditions.

We will continue to post our progress of the game on this thread, but progress may be slow because at the moment we are only a two-man team. We are very committed to this project and we will not give up.

What we have done so far:
-Rigged the player (body, camera & weapon)
-Mouse controlled view
-Low quality sniper rifle (just using it to set up the player, not using in the game)
-Player movements
-Firing system (Currently being upgraded)
-Enemy health system
-Zoom for the scope of the rifle (Thanks to TheSambassador & ionee)

We will upload various screenshot soon.

Cheers,
UrbanMonkey Team

sounds interesting. Are you gonna be an assassin or somin?

To MentalTurkey,

We were thinking more of an amry setting, but an assassin may be interesting…We will consider it. Thanks for your intrest in the project, we will try to get those screenshots ASAP.

UrbanMonkey Team.

Sounds fun. I love the “Sniper Elite” game. Is it going to be similiar to that?

To Acerbus-Canis,

It may be similar, but we are aiming for a new type of game play so there will be more differences than similarities.

Here is the sniper rifle. it is the one we will use for now, but we will be making a better one soon. This one was mainly made so that we could accurately rig the player.

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Nice sniper. Are you using GLSL? if you are you should add some reflection maps n’ stuff

Here is the plan for the 1st level of the game:

You start on a skyscraper in the middle of a city, your objective is to guard an unmarked military car through the streets. At first there is nothing strange, but then there is an ambush and the car is destroyed (but the people inside are taken hostage). You then have to snipe as many enemies as you can without hitting any civilians. An enemy vehicle then arrives and extracts the hostages before you can do anything.

This is still a work in progress and is not finalized, so any comments will be appreciated.

Cheers,
UrbanMonkey Team

Seems a bit hard for the first level… how bout training for the first level?

There will be an optional training level included where you fire a few shots down a shooting range at non-moving/moving targets, but thanks for the comment.

UrbanMonkey Team

Aaaaaaawwwwww what a lovely Barrett, the bullet should be much bigger though. Why not making an assassin in a military setting. Taking down corrupted officier, unless the player is working for the corrupted ones :slight_smile:

Way to go baby, sniping is gay they said…I answer them with headshot from nowhere.

I agree. Either the bullets should match the rifle, or the rifle should match the bullets. I don’t think they make a .308 barrett.

Here’s a pic for bullet size reference, the ones you currently have are the middle one just to give you an idea on the Barrett’s bullet size :stuck_out_tongue:

I know we’re very picky about this little detail haha!

Bullets

We made the bullets bigger.

The little details like that make a good game, so thanks for your help guys.

UrbanMonkey Team

We are aming to have the first level finished and demo released by sunday the 14th. We are still doing the story that we posted earlier in this thread, so any comments are appriciated.

Cheers,
UrbanMonkey Team

Ok, here is an updated list of things that we have completed:
-Rigged the player (body, camera & weapon)
-Mouse controlled view
-Low quality sniper rifle (just using it to set up the player, not using in the game)
-Player movements
-Firing system
>>Bullet + physics
>>Delay between each shot
>>Ammo + Clip system
-Enemy health system
-Zoom for the scope of the rifle (Thanks to TheSambassador & ionee)
-Basic level (buildings, scenery, ect…)
-Basic in-game events

And here is what we are planning to do soon/doing:
-Finish enemy soilders
-Complete Enemy AI
-Sound effects
-Finish textures
-Finish all events in the first level
-Add more scenery

-UrbanMonkey Team-

Seems like you got something here. Can we see some screen or info about the your systems work ?!

Sure, anything specific that you would like to see?

also, We have almost completed the ammo system. It includes:
>> Ammo counter
>>Clip counter
>>Clip pickup
but we still need to make a GUI for it.

-UrbanMonkey Team-

Here are some screen shots:
Let us know what you think.

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the aiming point looks wierd