That would be a Nightmare. A lot of time and messing to configure, and a YouTube jungle for those looking for educational material and tutorials
it may be obvious, but i haven’t found it.
is there any place with the ideas, objectives and guidelines on the 2.8 UI reformulation or the team is going with the flow?
Keymap updates.
https://lists.blender.org/pipermail/bf-blender-cvs/2018-June/109787.html
Among the changes is switching the ‘Tab’ key back to going back and forth from editmode (I know there were many complaints when it no longer did that).
Here you can enter any branch and see every day changes as there are made. https://developer.blender.org/diffusion/B/branches/master/
Sure, a nightmare. Since those able would learn, while others would simply pursue sweeter dreamzzz.
On topic…
Is anyone using Blender on a tablet computer as SurfacePro, MobileStudio, ThinkPad…?
Since i got issues with scaling & snapping T-tab because of new icons, i would really like to hear other’s experiences.
new keymap experiments from campbell:
https://developer.blender.org/rB30cd35a37bcea919ec86b1477b51f6bfdb8dde5c
Keymap: continued testing/development
After testing in the studio and extending the event system for
drag events, we've agreed on adjustments to the new keymap,
see: T55162
Tab: Edit-mode toggle.
Tab + Cursor Drag: mode switching pie menu.
Accent/Grave: for 3D view pie menu.
F3: Search
1..3, Shift-1..3: Edit mesh vertex/edge/face toggle.
Other minor changes were made, however they aren't part of the design.
Ctrl-Shift-S: Image editor Save-As (was F3)
Ctrl-Alt-R: Repeat history (was F3)
I haven’t been able to get either of the pies to work though…
actually looks promising. I like the fact that the image save is now a lot more accesible. However that f3 for search will take some time to get used to
Yesss, good news:) tab for toggle
i mapped shift-ESC to search. So i can keep f3 for img save.
more often saving img then searching…
hopefully the button left to one doesn’t get important shortcut so I can keep it for local view toggle. what i love with local toggle is that it’s automatically views the selected centered… 2 functions in one:)
edit: ah ok accent is for pie…
Yeah, I got used to the search function. Especially for less common functions, like poke faces or bridge edge loops. I’d rather search for the exact name of a tool than scroll through all of the increasingly nested menus for a function that I barely use.
I managed to get the pies working by deleting my config folder and recompiling
The mode switch pie is exactly what I wanted when they first introduced pies.
quick tap to toggle edit/object mode, hold and drag to bring up the pie. Wonderful!
I agree. I feel search needs to be one of the more dominate keys. Its useful outside of forgetting where a command is. I use it as a second repeat menu. I’ll search for a tool I want to use and execute it through search every time its needed alongside shift + r.
Bridge edge loops: W -> E
Not anymore, that deletes vertices, or dissolves edges, or deletes faces, depending on what subelement mode you are in (vert, edge, face)
Aren’t context menus so convenient?
I only use context menus.
About “Search” feature: why with each new design they try to make it even more difficult to access the most important feature that a new user has in Blender? And not only important for new users.
I could understand the attempt to change it to Tab key because it is like an standard in other apps, but if Tab returns to be edit mode switch, I do not understand why Search function does not return to SpaceBar.
F1 seems like a popular and common key for search!
F1 usually is for help, and ctrl+f is for search… BUT we know that’s not possible in blender…
Got the thing running. Initial impressions are that it looks ok and everything seems to work.
I’m not sure why they decided to disable splitting the window vertically, since people often seem to like splitting vertically, but maybe there’s a good reason for it.
The header bar for the 3d view continuing across the sidebar for the outliner, etc doesn’t feel right. That mixes up two separate areas of functionality, particularly if someone flips the menus top to bottom.
If that is done (and it’s “default Blender” for a lot of people) then the bar that remains at the top becomes totally disassociated from the other 3d view controls. This seems like a bit of a faux pas, and I think it would make more sense to keep all the controls together.
It’s also a bit odd to have an extra bar at the bottom to take information like the verts count. This takes more vertical screen space than the old layout, which had the verts, etc in the middle of the top bar. It’s also one more place to go looking for stuff, so is it really an advance over the previous layout?
The rounded corners on various panels seem a bit out of place too. I think dropping those for basic rectangular panels would give a cleaner overall feel.
Edit: Where have they hidden all the usual tools like spin, etc? The panel that has taken their place seems like a wasted area. People will be using g for move and s for scale, etc, so what is the new side panel meant to achieve?
F3 is used for search in chrome and firefox. They probably wanted it to fall more in line with the way browsers setup their hotkeys. Yeah, I think that is a mistake too. We need to use search a lot more often than we would in a web browser.
I wonder if it is possible to map search to caplocks. Google has changed caplocks to search on their Chromebooks. I sort of feel like this could be something that will catch on. Space feels more natural though. Muscle memory.
I’m rather confused on what is supposed to be accomplished with space currently. Is it to call active tools?