Hi guys. I am using latest 2.8 build. When in Modeling view, some of my faces in many different objects appear transparent. I can select the faces and everything, but they look transparent. Switching to Shading, or Layout fixes the problem but i am afraid i am missing something important in my workflow, i have been a blender user since B 2.7 and I never had this problem before…
Adjusting Camera clipping.
Inverting normals and recalculating them.
I started a new whole object just to check if it happened again, and it did.
I am not in Wire mode and the problem persist either in edit mode or object mode.
Here some screenshots: