Great News! Blender 2.81 is out and Spindle is updated to work with it.
1.0.1: Updated to work with 2.81 API changes
What is Spindle?
Spindle is an addon for Blender 2.8 that handles the task of rendering multiple cameras with custom settings from one panel. Batch Render still frames and animations selectively from any number of cameras in your scene with one push of a button!
Yeah, I know how it feels!! I started working on this addon first when I had to render multiple long eevee animation sequences for a project I was working on. It was on a tight schedule and I needed to do it as a viewport render. Ended up writing a very basic script which turned later to this addon.
Thank you for your support. I hope you find the addon useful for you.
Your feedback is appreciated; Let me know if you have any!
As for Blender Market, I would love to add it there but the payment logistics is more suitable for me on ArtStation marketplace. Unfortunately, they only use Paypal payments which is not the best option for the country I live in at the moment (among many other countries AFAIK, if I might add!). I hope they add more options sometime soon, I suppose it will encourage more people who need/prefer other payment options to use it.
Also don’t forget to check out my other free small addon: Camera Switcher, it creates a simple camera list menu on pressing (ALT + `) keys to choose a active camera and set it as active in the view port quickly (a bit similar to 3ds Max’s camera menu (c key) if you’re familiar with that)
artstation has the worst licence preview. Would have to copy and paste it in a document that reads paragraph breaks. It is transparent over site view. Yes, I do check them, especially when it says a “Custom EULA” of GNU etc.
Does it look different to you? Forgive me if I misunderstood your statement.
The layout is a bit narrow but I don’t find it that bad personally, it seems to be a standard 80 columns wide layout but doesn’t look as good as it does in fixed-width fonts… Still passable for me, but your mileage may vary of course.
Anyways, Spindle and Camera Switcher are both licensed under GPL Version 3, unmodified. Full license text here, verbatim.
Does your addon makes it possible to render an animation with cycles without the pre-processing phase between each frame that you have for each frame when rendering an anim in cycles?
I would love to be able to keep the geometry and textures loaded between frames as only the camera changes position., like you have when you change the angle of view in the rendered viewport.
Hey there!
Sorry I, somehow, missed your question, been busy lately…
Anyway in case the answer still has value to you or anyone else: the addon doesn’t change in any way how cycles processes geometry. Render batching works the same as if you manually switch the active camera and start a render.
I was wondering if there’s a way to make it so that renders don’t get overwritten? I prefer to have one render directory that I can send my renders to and as you know, every camera is called “Camera”. Or if I need to re-render a new set of shots from the same cameras, but want to keep the older versions.
Thanks for your feedback. I hope that Spindle comes in handy for your workflow. At the moment, the addon saves each shot with the same name as the camera… i.e. Camera, Camera.001, Camera.002 or whatever you choose to name your cameras. Remember, you can always double-click on each camera name in Spindle camera list to rename that camera.
As for not overwriting existing files, it sounds like a good feature. Maybe I will add a checkbox to enable this option in the next version of Spindle. I will be sure to give you a heads up if/when this becomes available.