In fact, I have more animation done and what I’m showing here is just a piece of a larger whole, but the rest is still in progress, so I’m not showing it yet. I hid the necklace temporarily, because the simulation would almost certainly crash during this chair jump. The hair also causes a little trouble on the newer version of the blender. I will correct it later. Out of curiosity, I also rendered the version in Eevee to see the textured animation, but the effect is very different from Cycles, so it doesn’t represent the final lighting and materials.