This was a little project I’ve been wanting to make for a while: a Rubik’s cube of a street/park scene, based on a cool illustration by another artist I follow, Paul Carroll (aka Stublag).
I’m working on a few different animations based on some ideas people have given me, but for now I’ve got this one, showing off all sides of the cube and with a lot of fun little things thrown in:
And here are a couple of close-up renders showing off the details. I never really meant for these vehicles to be viewed up close, but I like how they look like toys/miniatures anyway.
All the materials in the scene are procedural (with a little help from some custom UV channels) and I used Geometry Nodes for the grass, pine trees, and smoke ring.
Yeah, I am working on another based on a suggestion I got from someone on Mastodon - where the green sport truck traverses the cube as it shifts in front it. Currently targeting about 20 seconds, so twice as long.
What fun! Just imagine living there – I think the car stuck on the single piece of road which is trying to turn (but there’s nowhere to go) gives a good impression of the insanity.