A while ago I released Super Texture, a one click addon that uses nodes to generate PBR maps.
It produces diffuse, specular, roughness, displacement and normal values. On top of this is procedural texture blurring, modifiable parameters and much more!
Hi, I just bougth the addon. I’m enjoying it so far. I have a question: is it possible to ‘invert’ the normal map, so that you can control what color/value is ‘on top’. I’ll show an example: I have a texture with blue paint on top of a white wall. But now it looks as if its white paint on top of a blue wall.
EDIT: Actually, the same goes for the roughness. I would be cool to have control wheter the dark tones or the light tones of the image would result in high/low roughness
Since this addon supports:
Images
Procedural textures
Node groups
You can simply connect an “invert color” node to the output of your image, select both and press ctrl + g to make a group. Select the new group and click Apply under the Super Texture panel.
Here is where I am so far with my testing. The effect is far from perfect and I am still experimenting with different pattern variations. So far there are parameters for Hardness and Blend Amount.
If anyone has some textures they would like me to test this on feel free to link the images here. I currently lack good non-seamless texture examples.
Hi everyone, just a small update regarding the Seamless texture generation.
I realised seamless textures are used almost everywhere and it would be unfair to limit a creators ability based on whether they purchased Super Texture or not, so instead, I have released Anti-Seam for free.
This modular addon works with 2.80+ as well as Super Texture and Anti-tile, if you already have these addons installed.
Basic operation:
Select Image, apply Anti-Seam
Select Anti-Seam Node Group, apply Super Texture.
Done
Check out the link for more info and video tutorial etc.