Hey, glad you started sharing your code Rich
Actually I already finished the SDef modifier more than a month ago (at least the functionality that is also provided by Rich’s script). The SDef modifier actually already goes a bit further than this script, because it can handle faces of any number of sides, giving smooth results and not needing triangulation. What I am in fact working on, is the implementation of an interpolation algorithm, which will make the transitions between proxy faces nice and smooth.
Also, just wanted to note that my cloth proposal is comprised both of improvements to the cloth engine itself, and improvements to the related workflow. So despite the SDef modifier being part of my cloth proposal, it is not part of the cloth engine. Just clarifying, so that people don’t think that this is limited or directly related to cloth…
Unfortunately, my things are not totally ready for master yet (though things should start getting merged soonish), and I don’t have builds available online. But you can find links to my branches (SDef modifier and also cloth improvements) in my cloth development page, so for now you can build Blender yourself to test my features/improvements. In that page you can also find a link to my vimeo collection will all the demos related to my developments.
Anyway, I don’t want to hijack this thread, so let’s keep discussions about my developments in my cloth thread, and keep this one relevant to Rich’s scripts
So, on that matter… The texture hack script looks quite handy! But the one I like the most is the flattening script, that one is really useful for some of the stuff I do. You can really imagine a lot of uses for that. Congrats Rich