T3D GN Presets contains Node groups for Geometry Nodes, which include Deformers, Fields, UV, Utilities, and much more for free!
This is an essential component of an artist’s toolkit, enabling users to combine multiple nodes with endless possibilities in non-destructive workflows with existing Blender tools
Dropdown menu implemented for Delete Island and Replace Vector
Seamless Vector does not require inputs for Translation anymore
Deformer
Deformers no longer support direct input of instances. Realize Instance node must now be used prior to applying deformers. (510b7d1) Deformers as Assets no longer exist. (074b970)
Depreciated Features:
Removed Shade Auto Smooth as a replacement for the built-in node.
Replaced Transform Position with Vector Mapping, expected the same behavior (07b67e8).
Compatibility
Make sure to have a supported Blender version and the corresponding addon version.
Nodes with a Rotation socket are not compatible with Blender versions 4.0 and below.
Deformer assets will work as expected.
Depreciate nodes may still function as expected. Nodes modified by the user will remain modified. Changes in newer addon versions are not useful for files migrated from Blender 4.0 and below, as nodes are only appended, not linked.
The nodes that come with the addon are regular node groups; they do not include any additional code or provide new functionality to existing ones.
In case of any missing data blocks, raise an issue here.
If you face any issues while using the addon or using the nodegroups, you can either raise a GitHub issue or discuss about it here. I’m ready to help with any kind of issues
Since the documentation is not ready yet, feel free to ask about any node parameter
I’m testing the grid instancer and I’d like to space the instanced geometries with a little random offset but connect a random value inside the spacing vector doesn’t seems to give me the correct result.
At least, I can’t understand why there is a row (or column) that still aligned and another one that seems considering the random spacing offset.
This is what I’ve now
@marcatore I have tested with a similar setup, it seems to be working fine. I speculate that there is some issue with your setup. The orientation or axis of the input Geometry may be incorrect since Count Z refers Instancing along Up and Down axis, but the result in the image seems to be Right and Left
Please attach the .blend file, if the issue cannot be still fixed.
I’ll try to simplify and isolate the part involved on this and send you if I won’t be able to solve by myself.
About the axis rotation you should consider that the base object was rotated so probably there is something on that… I’ll try to unrotate and see if something changes…
The spacing in the Grid Instancer is not meant to function on a per-row or per-column basis; rather, it is designed to operate randomly per instance. I recommend utilizing the Translate Instances Node for any positional translations. The desired outcome involves applying the modulo of the number of instances in each row or column to a random value (Index / ID input), and then using this result to translate instances (Vector Input).
The purpose of spacing is to instance geometry in a completely even or entirely random manner, where it controls the spacing between two instances. It is not intended to work on a per-row or per-column basis. While there are methods to achieve this, inputting a random value and expecting it to function on a per-row basis is not practical. Using Translate Instances provides a more effective solution.