Tangent Space Optimization of Controls for Character Animation (Disney Research)

Don’t forget saving time for riggers :). It appears to behave in a similar fashion on the rig side than using this addon -

Would be cool to have some of the features like curves and re-timing on the curves in the 3D View.

The video seems to get mixed reception from professionals in twitter, and comments on youtube are disabled - would be keen to hear what others think about the whole approach, and it’s usability in a production environment.

Also, like with so many Disney Research papers, it might never make it’s way into Maya, at least not for the general public. Having something like this in Blender could make a difference. I like it.