TBW - An UpBGE Blender Game!

Dune Part2 . Want to switch to it ? :smiley:

lol i seen the trailer lol :joy: want me to make a Dune Game lol

Fred/K.S

It looks nice. A bit lonely though. Are you going to add sound effects? (This was the first question my room mate asked when she saw my demos and she was sooooo right!)

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I’ve got sound packs yes, I’ve been working on every intricate aspect of the game and sound is a BIG one, sound sfx, in game fx and much much more, events, AI and much much more environmental sound, in game music and environmental effects things that help with the immersion aspect of the game.

Every aspect of this project is being worked on Gradually (as in step by step, brick by brick with detail and context added to every little detail, its alot of work for a solo dev) I have all the resources, every material required to make this game a possibility.

It’s just a matter of putting it all up together bit by bit. as in building the builds of the game, I have made asset models, textures and most of which ive designed myself so yeah.

regarding sounds, I’ve had access to resources online for stuff like in game sfx (Sound effects)
I am also working hard on mixing sounds, so that I can get a quality cinematic sound art style, directly tailored to the game’s experience.
(as in I create specific unique sounds for the game that make the experience feel fresh original and new of its own kind and style, mixing sounds and amplifying sounds using Audacity and fruity Loops studio)

So from the main menu ‘sfx’ to in game ‘sfx’, and even to trailer content, every aspect of the game is being implemented by me so far.
The reality is that with such a dense pipeline and working on it myself atm alone, I can only do 1 thing at a time. (Its no longer about just getting things in just like that, its about doing it properly taking the necessary time to polish what gets implemented, hence why i spent so long experimenting in 2017 - 2020 and i got the results i needed to get going on a project like this)
At this point, I don’t stress anymore, I dont rush anymore, I take my time, I just work on the game; I’m very passionate about the scope of the game’s vision, also my mental health has also been on edge over the past years on this project, but in the past 2 years I’ve learnt to master my mind and hearts condition as I work on a project like this, its a very emotional journey it requires alot of your energy and time but its doable, Another factor also is i plan to release a documentary when the game gets released publicly, so that people can see and learn what it takes to solo a project of this scope and magnitude on a dated engine, then people can watch and support my efforts on this game and acknowledge what I went through to make this all work out.

I have a dedicated build on TBW - Roadmap that will have the completion of sound implementation for the game. and every build after 0.0.3 will feature sound sfx they just have to with all the mechanics I’m implementing and the new AI tracking sys it all has to work and be well structured.

regarding character voiced lines, atm I will stick to just subtitles until i have a big portion of the game made; I am considering voice actors or i can even use AI voiced lines idk i’ll see which one works best, but I’m always opened up to auditions for people to voice act the actual story, but that would mean that the story cutscenes would have to be done and completed right now the story boards are done its just the setting up, in my next update we are getting a taste of some in game cutscenes how they play out and that would be a great time to showcase my skills on sfx implementation in the game.

its simple and straight to the point its just implementation phase, will take abit of time for me at this point!

Best
Fred/K.S

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Very good to hear that! You really care. And yes, I understand, such a big project needs a cool mind. Take your time, refresh, little step by step.

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[Project Advances] New Year Celebration - 2025!


(Development Resumes with slow advances due to hardware limitations and pc issues)

Happy New Year to all - Hope this year brings something truly incredible!
apologies for sending the New Year wishes 11 Days in to 2025 lol

Been super super busy couldn’t get the renders and updates out in time!

Current Works: as off 11th January 2025 going forward!


Am currently working on the content side of things, and as you all know I work in the game engine I don’t like to make Trailers as renders unless i’m desperate, everything’s gotta work in game engine footage and all.

I’m currently reviving the old trailer and redesigning it from the ground up with my new animations and animation systems that ive designed for in game engine.

The current model I am using is a model I designed a long time ago back in 2020 so I’m redesigning my concept character from scratch using substance painter and i’ll import the new models in to Blender once they’re completed and ready for the story.

ive got more characters to create this year, and abit more content to work on.

Status Update on Alpha Demo Build:


Well we’re still a long way, as of 11th Jan 2025 going forward I’m currently working on the assets that will feature in the ground to space battles, I’m also preparing a gameplay video that I will showcase full on with AI running in the background to test the stresses.

so if any public releases just know that until I can get a decent gameplay loop stable running that’s when i’ll compile up a build and release sometime in early or late 2026.

so sorry for pushing dates so far but ive been working on this game fulltime without a proper pc as of yet I’m still going to sort that out in time before I can get the bulk of the work and showcase and then release an early access.



So I forgot to mention, I did finish the writing for the story last year the whole of 2024, i been busy writing and sketching up the story from scratch.

As this game is strictly going to be a linear Singleplayer story driven game, so the narrative will just follow the characters, with no voice acting but there will be missions and sequences to watch since its very Star Wars inspired lol.

but I’m telling my own original story so … and with my own characters so yeah!

its going to be pretty cool to see in game engine cutscenes running inside the blender game engine!



I already started the ground work last year in early November and took a break in December, because of festive season.

the ground work consists of the base mechanics, the basic movements, motion, and platforming and all that, all that’s left is just to adapt it now to game 3 and then get all the new animations in.

with the animation sys I have worked on all the new hand animated libs will work really well, and if I want to expand to mocaps I have to optimize to allow a mocap lib.

My main priority is gameplay.


I will do my best to update this thread regularly, going forward!
Stay tuned! I will announce once ive got a new video ready, and it’ll be up on my You Tube ASAP!

Best wishes to all Dev’s Artists programmers coders Hobbyists and supporters of my thread.

Wish me all the best for this year!
I’m out at grinding on this game its going to be super exciting till the finish.
(Plenty of more things to show, I’m not Done with it yet!)

Best!
Fred/K.S