Textures on a plane with adaptive subdivision, no modeling, material created in Material Maker, rendered/post-processed in Blender cycles/compositor. No HDRI is used for lighting.
Based on the time circuits in the Delorean time machine.
Thanks! I shared some of my thoughts, but imo it is really more or less of getting used to the program, which takes a different approach compared what I used to, though I can still pick it up fairly easily based on what I knew from using Blender(no prior experiences in other texturing/material authoring software) and studying the nodegraphs of other people’s work from the site (materialmaker.org/materials?type=material)