Temporal Displacement

Textures on a plane with adaptive subdivision, no modeling, material created in Material Maker, rendered/post-processed in Blender cycles/compositor. No HDRI is used for lighting.

Based on the time circuits in the Delorean time machine.

UV Sphere renders:

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Yes… :grinning: …i saw this on the MaterialMaker disord server and almost wanted to post it here:

I hope you don’t mind hijacking this :wink:

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Thanks! I shared some of my thoughts, but imo it is really more or less of getting used to the program, which takes a different approach compared what I used to, though I can still pick it up fairly easily based on what I knew from using Blender(no prior experiences in other texturing/material authoring software) and studying the nodegraphs of other people’s work from the site (materialmaker.org/materials?type=material)

I featured you on BlenderNation, have a great weekend!

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